![]() ![]() Merge onto I-225S toward Colorado Springs/Aurora. Merge onto I-70E/US-36E via the exit on the left. Merge onto I-270E/US-36E via the exit on the left toward Airport/Aurora/Limon. Simply outranging a Thunderforge is an easy way to kill it, but it is unlikely you'll ever encounter one in-game.From the north: Take I-25S/US-87S. If you like to get stabby, it's the ship for you. The Triphammers also take up zero space and boost the ship's acceleration and speed - so don't sell them. It looks really cool and has Triphammers, a beam weapon which ignores shielding entirely and does ridiculous amounts of damage. One of the best ships in the game, the Thunderforge isn't particularly fast or well armoured, and has almost zero space for extra outfits. With all the Vell-os help, the Battlecruiser can hold its own against any ship in the known universe. Inspired by the Vell-os, Auroran weaponsmiths attacked the creation of the guns with typical exuberance. The TripHammer is a gattling pattern energy weapon of awesome power. Yet even this incredible arsenal pales into insignificance when compared to the Thunderforge's primary weapon system, the TripHammer. The Thunderforge class battlecruiser mounts four heavy FPC batteries, two Storm Chainguns, two radar missile launchers and four 150 mm railguns. Prompted by Vell-os artisans, the shipwrights of the First Family have created a vehicle with which they hope the Auroran people will wreak their vengeance. Quote: The Auroran Battlecruiser represents the very latest thinking by the best minds of the Empire. Heraan Industries Vell-os Class Aurora Thunderforge AI Carriers are relatively easy to kill from a distance or up close, simply due to their massive profile. They come in around 15 variants, but the scale is simple: Moash is the worst, Heraan is the best. This is good, because Carriers are a huge, slow and easily-hit target. They also like to keep themselves out of trouble, supporting you with long-range fire. Carriers are better used as escorts, however, as escorts replenish fighters automatically and for free. Load whatever you want on it and still have enough fighters to cover the entire screen, it's pretty badass. The best carrier in the game, mainly because it can have over 1000 tons of free space. The ship itself is 1.2 km long, mounts deck-guns, and has bays for Firebirds and Phoenixes. The Auroran lord who first conceived of such a mighty vessel gave these precepts to the shipwright for its creation: "Make me a hand with which I might strike mine enemies!" The keel for the vessel is so large that it has to be laid in a planet-based shipyard. Quote: There is an Auroran legend about the creation of the first Carrier. ![]() When taking on packs, dodging railgun fire or simply charging in and scattering them works - their AI makes them try to retreat to a safe distance before commencing fire, and pursuit can really take advantage of this. ![]() Even a heavy fighter can take one down, given enough time. However, when alone their turning speed is so slow that most other ships can circle-strafe them. If you let a few bunch up and start shooting at you, it will be very hard to approach any further due to the sheer amount of metal flying your way. ![]() It also has the most basic of thrust engines, which produce abysmal top speed and acceleration, even for a capital ship.Ĭruisers are incredibly deadly in packs. It does have somewhat weak artificial gravity, however, which is compensated for by a rotating living section. The Aurora Cruiser mounts immense firepower in the form of 100mm and 200mm Railguns, a broadside of FPC batteries, and anti-fighter chainguns. Quote: The Auroran people's first attempt to create a large war vessel is still their most successful. ![]()
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