Should you have any feedback or ideas for improvement, please, do not hesitate to drop us a line through the "Feedback" button in the bottom right corner. We are continuously working towards improving it, keeping it simple, making it more helpful and providing objective lists. More.Īs a StartUp, SaaSHub is under constant development. That will help us keep all the information up to date. Projects inspired by the 16 bit console generation from the late 80s and early. Once a product is verified, a vendor's representative is going to receive a monthly notification with a one-click option to verify their listing. Find tools tagged 16-bit like Aseprite, Pixelorama, Pixelator, Juice FX. Furthermore, it gives software vendors the control over their listing in our marketplace. For example, current pricing, description, logos, etc. On one side, it ensures that end-users see only up-to-date and verified information. The process of product verification is one of the cornerstones of SaaSHub. Then, based on our algorithms and user votes, we compile lists with the best alternatives. We collect articles containing product reviews, alternatives to a particular product or lists with the best software available in a specific category. While some products might be listed as recommended on the sidebar, the main lists are entirely based on objective criteria. We may highlight featured products, but we never move products up the ranking list just because they are featured. We will always use the same logic to prepare our main lists of alternatives. Our goal is to help end users find the best software and product alternatives while helping software vendors improve their online presence and promote their software. Part of v "tools for making the internet fast, accessible, expressive, and green.SaaSHub is your independent software marketplace. I expanded on it a great deal - adding multiple dithering modes and greyscale options that I researched and implemented myself. Last year after announcement of Playdate I found some web code for Atkinson dithering (the standard Classic Mac approach) on GitHub by (hi, thanks again, and great to see you on here!). If you opt for the Pro version, you need to pay 60. Anyway, I have a System 7 Virtual Machine installed with a bunch of graphics apps that I use: DeBabelizer, GraphicConverter, Photoshop 3, SuperPaint, UltraPaint, etc. Pixelmator Pro VS Photoshop: Price You can purchase Pixelmator by making a single payment or use Pixelmator free. There are many amazing tools for this on Classic Macintosh (1-bit b/w for a long time, and for years after colour was introduced). Fullscreen fixed (Pressing F) > Size limit on single export fixed > Dither bug on +2K images and up Fixed > Dither improved for better results Enjoy Files New Pixatool v1.58 (Stable) 495 MB Get PixaTool 49.84 14. Features Video Video Downloads Out of stock 835. Here's a sample file: 1-bit (89.2 KB) Classic Macintosh A smart, cost-effective lighting control solution, the Pixelator Mini is a compact 16 Universe rack, surface & DIN-rail mountable, eDMX to LED pixel protocol converter. Strange, frustrating UI, but nice results and some good options: PixaTool by Kronbits AcornĪcorn also has a great filter system that can be stacked to get realtime preview of 1-bit conversion, but is limited in types of greyscale conversion and dithering. But they're not real-time, and awkward: (11.2 KB) PixatoolĪbandoned app. Has one greyscale and a few dithering options to get you 1-bit (Image > Mode > Greyscale & Bitmap). Whilst I'd love to see greyscale/dithering options in the SDK, with graphics baked at compile-time, I do believe your graphics should be prepared as 1-bit outside of the game.Īnyway, I looked into 1-bit-conversion options in detail when Playdate was announced, here are my findings: Photoshop I believe the SDK uses a simple "threshold" greyscale conversion method, with no dithering, and supporting transparency which is good enough for prototyping/placeholders.
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